Ryan Hasman

Student, Freelancer, Software Developer

More Info

Ryan Hasman

I'm a software developer with experience in Unity, C#, Python, Java and Sole Proprietor of Status Void Interactive. Welcome to my site.

Epocria (2018+)

Epocria is an in development survival video game created in Unity. It also uses a networking library I wrote. Click here for trailer.



PythonGEUtils (2019-2020)
PyEntity (2020+)

These are both python based game engines. PythonGEUtils was the first one I wrote but it has been abandoned to work on PyEntity a much more flushed out version with more consistent code. Think of PyEntity as PythonGEUtils 2. To the right is Flappy Bird in the PythonGEUtils engine.



Entity Networking Systems (2020+)

Entity Networking Systems (ENS) is a multiplayer/networking solution I have created to simply making multiplayer games in Unity. I am making it along side my game Epocria, but have decided to make it open source to allow anyone to enjoy it!



Python Visual Sorting (Oct 2019)


For about a month in 2019 I got really into sorting with python & visuals. (using pygame) Some of the algorithms I use are bubble, cocktail, merge and radix sort. There is also some random non-sorting visual tests.




Nature Selection (April 2019)

Using a few basic rules, randomness and genes I was able to demostrate how evolution and natural selection works.


CNN Library (March 2020)

This was my first brush with actual neural networks. I did some research on how they work and made a basic Python library I was able to use to teach a neural network to play Flappy Bird.




Error Cave Detected (2017)

This was one of my first non prototype games and I even had some YouTubers try it out. If you wanna get a scale to how my skills have improved in unitycompare since 2017 compare this to Epocria.




Entity Entertainment
(2017-2018)

Between 2017 and 2018 I was running a small gaming network which ran two Garry's Mod servers. This allowed me to gain knowledge on commmunity management and managing a staff team.




Game Jams & Prototypes

(Years vary quite a bit, top is newest)
Tiny Factory - LD54, made entirely in Python/Pygame no game engine!
Ecliptic Industries - Ludum Dare 52, made in Unity.
Secret Simon - Yogscast 2020 Game Jam
Perfection, Or Nothing! - Prototype game made for Ludum Dare 38 in 72 hours.
Farming Simulator 3019 - Prototype game made for 9Day Game Jam made in a few hours using the PythonGEUtils engine.
Filtered - Made for the Pre-Indie Game Jam in Unity


My Github


Linkedin